//=time() ?>
Stage 2 focused on tight tunnels. Trying to remove the "hallway" problem the stages have right now
For newcomers. This is what a stage in Fingun2 looks like in the scene view in Unity
Obsessed with the Dancing Ghost from Gen Hoshino's "I wanna be your ghost".
Written, Arranged & Produced by Gen Hoshino
Director : Yuki Igarashi
Animation Director : Huang Chieh
video:
https://t.co/pyqUkBi5L0 
The bonus mode will have all of the "weird" bosses lumped in. I could probably use these for a SFW version of the game too. It'll probably borrow some bosses from the first game too as it's like a "monster hunting" mode.
Stream ining Fingun 2 a little. It's better to have 10 strong stages than 20ish weak ones. There's also going to be an arena / rogue mode with bosses that you can't find in the main loop after completing the main game.
2D dice rotations are a pain. I felt like animations of the dice bombs rolling would be better than the flat images that currently appear on the screen.