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Boss static poses are almost complete (the ones facing left)#indiedev #pixelart #indiegame #ドット絵 #gamedev
All base poses for the player and enemies are complete too. What's your favoruite enemy group?
#indiedev #pixelart #indiegame #ドット絵 #gamedev
Not quite happy with the flying enemy yet but I'll get round to tidying up it's shape
#indiedev #pixelart #indiegame #ドット絵 #gamedev
#pushPullPunch character update. I'm missing about 3 - 4 planned variations I had . All bosses are going to be coloured purple so they can't be defeated through colour matching.
#indiedev #pixelart #indiegame #ドット絵 #gamedev
Really love getting lost in a good pixel art session. All the game's missing now is a shield based enemy. It would be nice to program it so the shield the enemy uses is a different color from the actual enemy too. #Gamedev #gamedevelopment #pixelart
All enemies are capable of being defeated if they're thrown at an enemy with the same colour.Even the strong ones! Slimes are statics , mini bots stalk and punch , weapons boxes have special moves etc.
And on a more on topic note. #PushPullPunch updates are still on the go! Fight and rage is helping me come up with my own system that suits PPP's gameplay. The protagonist will most probably get a slight design update too. #Gamedev #gamedevelopment #pixelart