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Yeah the flat version works a lot better with the game.
If the text was consistently static ,the outlined version of the font would have been great.
Dice n Devils progress is going smoothly at the moment. I'm trying to balance the difficulty on floor 5 (as the increased enemy HP pools can turn things into a bit of a slog. So I'm working on adding the character classes in before my next run.
Red :Healing
Green: Attack boost for a run
Blue: Unlocks a critical roll spell
Yellow :Creates a short cut on a floor
Purple : Trades a card
Swordsman: May block or attack monsters