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So I'm planning to animate both halves of this guy seperately.
The bugs are going to be fucking glorious.
My favourite part of this project is easily breaking down static poses into a sprite sheet. Also I replaced the mini bosses with full bosses as , the mini bosses would have actually required a lot more work to implement at this point :L
Current progress so far. Adding two more designs, then I have to actually animate / program the entire bottom row.
No more new characters after this set ;_;
4 different pause menu mockups. I'm torn between the top left and bottom right. What is everyone else thinking?
The chances are I'll have to add a countdown to "resume action". This will be a good deterrent to prevent pause spam though.
Miniboss design updates complete!.
Every two stages, your normal stage transition will be interrupted by one of these mini bosses (Boss chosen at random). Now I need to finish the designs for the gauntlet bosses.
More early morning Rubber ducking.
The top four mini bosses will be able to drop in randomly during the in between stage segments. (That or they'll appear every 2 stages so I don't ruin the flow. The bottom 4 have been demoted to a gauntlet before the secret boss.