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here's another start to finish, with pixel art assets from the actual game this time. every building starts out as essentially an ms paint scribble
to this day there's still a minor npc in greenridge at the start of the game represented by the default rpg maker wolf sprite. he never got a name or a design and idk if he'll even be in the final game. but he's still there
i always feel like the character sprites in slarpg are so small when i'm working on them or playtesting the game, but in reality compared to the sprites in actual 16-bit jrpg's they're enormous
it is taking a lot of self restraint to tell myself i have enough shirts and don't have the money to buy these great agdq designs
here's a few screenshots of other enemies in slarpg that i don't post as often for folks who haven't been following the game for years (also i tweaked the palettes of a couple of these backgrounds)
since i've been working on these, here's a little look at what the battle backgrounds in slarpg look like before and after the Dithering Magic and palette adjustments
when i got to this page in my reread of watchmen i remembered this edit and it completely ruined the scene