//=time() ?>
some closeups of the pixelling on the textures because i'm reeeeally happy with the shading
my contribution to #256fes! actually managed to make her under-budget at 238 tris, texture is 120x120px - very proud of myself :>
her actual model isn't rigged and doesn't look 100% like this - did this render by just messing with the polys for posing, material colours and using the ol' extrude/invert trick to get the cel-shaded lines on her face. hoping to rig her soon!
also some zooms for ur viewing pleasure <:3 i'm really pleased with some of the sections on this