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spooky
Figuring out a good way to texture dirt with flat colors (?) Or alternatively, here's a pile of beans and some bones
Since I made the Cyborg, here's the time traveler too
I like keeping a million references for my OCs
trying to make sense of the way I draw hair like ?? ????
Changing Len's look for the third time, and keeping the texturing a bit more simple
Trying to find the right amount of bounciness in her ride
oops
something to work on during breaks
when metal blade falls into the wrong hands