Now sorting sprites that are in the "game field". Game field objects are between the background elements (blue sky + gradient + green ground + clouds) and the hud. In this case, the trees and the player. #sega#32x#homebrew
This is just on the emulator (can't run on HW at the moment) but it's clear all the time (as cpu ticks) is spent on rendering. the 'frame' calls 'update_level' which calls 'update_entity_manager' and 'draw_scene' #sega#32x#homebrew