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in 2019 @wondervillenyc commissioned a game from me that gave me space to meditate on inevitable loss and pixel art. the engine i built for the game, ajeeb is named after the venue (from عجيب meaning “wondrous”) -- we need to support nyc indie venues!!!
look at this absolute boss art by the enormously talented Lara Nasser (https://t.co/qOJzRJ5foZ) rendered in engine in a couple of palettes! she's working on the introduction sequence to my @wondervillenyc kickstarter reward game. its all coming together! losing my gd mind!
the nice thing about palette based approaches is that palettes can be swapped out pretty easily! here's my test scene with a few different palettes, all from the amazing https://t.co/BCC9cT2698