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Looking back a year, it’s kinda cool to see improvement https://t.co/JCeSuQDjXs
I need to take a break but FUCK YES THANK YOU TO EVERYONE WHO STOPPED BY TONIGHT!
Good news everyone
I figured out how to fuse the two styles
Every enemy will have a background colour so even from a distance you'll be able to ID it
Animation is next
It's perfect
#gamedev
Obviously still lots of work but what other weird shit should I throw in there?
The section we see right now will be a "bedroom" of sorts
I'm really enjoying laid out UV wraps
Like, they look like their own little pieces of art that have no context by themselves and it's beautiful
#gamedev