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He manages to deform anatomy in a way that still makes sense, in fact, feels more realistic (in my opinion). However he is incredibly versatile, never sticking with one style.
Back in time I was focused on painting and not drawing, nice render and poor structure (big mistake). My characters had volume but they didn't look organic at all. Which is one of my favorite things about Bengus's work, the dynamism of his characters.
How studying Bengus, one of the artist of my favorite game (Street Fighter) helped me to improve my style 🧵
I’ve seen a lot of great fan arts done about Afterorder but these from Milla are something else 🤌