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meanwhile the bosses I despise: slow/stationary, either has a huge health pool, heals, or can’t be reliably punished. I know some may like them but I still hate em...
thinking about some of my favorite bosses. fast, agile, extremely aggressive, but also reasonable and predictable.
i wake up thinking about these two again, the most visually/theatricality stunning game, and the most literarily beautiful game. graphics does not matter if the presentation is good enough on its own, really.