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Finally had some time to update the rope setup on the website: https://t.co/uQGDobGyQJ Now able to taper, squish, and go with braid style instead!
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#houdini #procedural #gamedev #indiedev @sidefx
A few results from yesterday, sort of a spinoff from the previous iteration still. I started today again from scratch. Also worth mentioning @mglhs_com is probably the biggest inspiration here, glad to see you now on twitter too!
A few outcomes from the last setup. It's actually quite a simple one, and what drives the point trails is mainly a combination of sine and cosine functions. There's just so much you can do with them both, apparently!
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#vex #houdini #procedural #proceduralart @sidefx
Now apart from manually placing stairs, we can also have them snapped to the walls and offset as needed! Also spent a good amount of time rebuilding the Door Tool from scratch to improve some future implementations. More on that soon! #houdini #gamedev #procedural @sidefx