//=time() ?>
And the resulting output (after a few tweaks). Not sure if I should be concerned that the lighting doesn't affect the swatches at the bottom
Almost didn't make it, and it's a little rough around the edges, but Trappy Climb is submitted \:D/ https://t.co/qv47K1Xrg4 #GBJAM
webgl glitched out on me and now I really need to figure out how to do this intentionally #LDJAM