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sort of managed to render a pixel outline on top of my mesh, still a lot to do.
I made most of the animations but eventually realized that it would require a lot of additionnal work, such as programming specific mid-air behavior for each weapon. The Ghost was supposed to shoot lasers, sumon ghosts and move by swimming as seen below.
Still kinda like him!
Aaah, the classic woodman ground lay down. This is how I spend 70% of my weekends.
Allez petit jeu ! Un montage Paint3D (fait avec uniquement des modèles libres) = un film. C'est parti !
Film numéro 1 :
One of the things I'm most proud of in Plant Down are the menus. I tried to make something simple, nice to use and to look at, and I think I achieved that goal. But it's always hard to self-judge on UI, so feedback is welcome
moi comprenant que le bonheur ne se trouve pas dans les objets matériels ou culturels mais dans la capacité à profiter de la vie telle qu'elle est