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Enjoyed making a #houdini vertex lighting HDA for a prototype. Can output all to red which is then used as an index into a shader's gradient map, v.easy to match lighting to a skybox in-game. AO channel is output to green as it is also useful as an input for other shader passes.
Experiments for a new photography series. #oxford #photography
Quiet as a Stone https://t.co/arTpszwEw1 currently on the front page of https://t.co/ndAckkWHN1 .
Many thanks @itchio !
Working on this vignette maker. #screenshotsaturday #gamedev #rocks #madewithunity #trees #indiedev #grass
https://t.co/cZ7YkGhTbf Trying to figure out what content to add to the creation pool. Should remain quite thematically consistent I think.