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Alright her base mesh is done. Now I need to go back through and clean up her model, merge verts, etc. Currently she's sporting 9000 polygons. That's nothing compared to AAA studio poly count-over 60,000 for MC's-so I should be fine.
I don't like using the Subdivision Surface modifier for modeling but I do use it to check for those tiny black spots like below her bottom lip. Those are two vertices not meeting and are usually unseen unless using the SubSurface
Zelda's Equine Experience
So I'm trying out some different content, I hope you guys like it!
You can add PARTS of a rig from another rig! Holy shit I thought I'd have to set up my own custom parts to the rigify rig and now its only gonna take five minutes of fiddling! FUCK YA!