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Run great D&D games.

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# dnd

Return of the Lazy Dungeon Master encompasses and refines all of the energy I’ve poured into Sly Flourish over the past ten years. I think it’s the best work I’ve ever done. I hope you’ll agree. https://t.co/QhX7TBs28L

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Four ways to make Mordenkainen’s demon princes and devil lords really frightening:

- Maximize hit points.
- Maximize damage or double damage dice.
- Replace “frightened” with short-term madness.
- Replace poison with acid.
- Add one legendary action per character above 4.

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tip: Start your preparation by running through the characters to put their stories firmly in your head before you prep anything else. (art by Wayne Reynolds; yes, I know it's Pathfinder, cut me some slack.)

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tip: Use weather, potential random encounters, the results of exploration skill checks, and interesting ancient monuments to build a rich scene during your exploration adventures. (art by Dan Scott)

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tip: Adding a daily spell to a magic item is a great way to make it both thematic and mechanically useful. (art by Martina Pilcerova)

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tip: When running a published adventure, make sure to have one or more strong threads that help the players make choices and navigate open worlds. (art by Jeff Easley)

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tip: Re-use interesting combat encounter areas by having the characters return to the scenes of old battles to face new foes. (art by Adam Paquette)

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Damn, missed the opportunity to use Tlincalli from Volos Guide as servants of Iymrith in Storm King’s Thunder. Desert scorpion hunters sound badass. Read your Volos!

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tip: Not all players enjoy or loathe the same things in our games. Survey regularly and take note of who likes what. (art by Steve Prescott)

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