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1998 - metal gear solid. it's still really good. story is obviously great espionage camp but the real thing that sticks is the moments of awkward silence inbetween. sniper wolf, meryl, otacon. also the keycard system is something that deserves to be every game
2001 - sorry guys i didnt want to but how could i choose. mgs2 + silent hill 2. both boundary pushing experimental masterpieces that still look and feel incredible. mgs2 is basically a tech showcase for how incredible the ps2 is, sh2 is a tone and FMV masterpiece. must plays
imagining this SAW 2 logo but coloured like an autism awareness puzzle piece picture