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Got all the shapes blocked in! Still a looong way to go, but I'm happy to have the silhouette working.
@SamSantala #MonsterHunterWorld
Blocked in a bit more: added the gauntlets and adjusted some areas. Only the boots left and then I'll start refining each part slowly, and getting a bit into cloth simulation 😊
@SamSantala #MonsterHunterWorld
Once placed, it's boolean time again! I use the first shape I created plus the head and add the objects in a boolean, and use the inflated shape to subtract it from the body in a boolean.
And that's it! Hope it helps someone out there! 🎉
It's a two-step process: I want the objects to not collide and I also want to create a key so that the pieces hold well together.
As you see in the pic, the torso would intersect with the clothes, and then I would need a key.
WIP of Tholnar from @ImmortalDice! 🎉 This is how it looks right now with tons of blocking.
I spent a long time with the face but I think I got that disgust from @PedroRMAndreo's illustration, which I decided to go with in the end.
Still with symmetry! #dnd #paladin #lawfulevil
Whelp! I couldn't resist, so I started another one 🙈 @ImmortalDice #dnd #tiefling
I'm really having tons of fun sculpting without needing to think about optimization, texture maps, polycount... Just for the sake of sculpting! ♥ (@ImmortalDice) #dnd #dungeonsanddragons #immortaldice #cleric #sculpt
This weekend I've been messing around with Shader Forge some more! I tried to make my approach of this VFX from @FF_XIV_EN in @unity3d 😊 #gameart
🔴LIVE - It's retopo time! Here's the final highpoly ☺️Come hang out at https://t.co/NwvpisfkAE 🗿#gamedev #gameart #3d #retopo #dancecollider