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Starflareさんのイラストまとめ


Senior Character Artist working on the Horizon Online Project at @Guerrilla, @PlayStation. Crafty person. 👩🏻‍🎨✨ starflare.carrd.co

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Got all the shapes blocked in! Still a looong way to go, but I'm happy to have the silhouette working.

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Blocked in a bit more: added the gauntlets and adjusted some areas. Only the boots left and then I'll start refining each part slowly, and getting a bit into cloth simulation 😊

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Once placed, it's boolean time again! I use the first shape I created plus the head and add the objects in a boolean, and use the inflated shape to subtract it from the body in a boolean.

And that's it! Hope it helps someone out there! 🎉

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It's a two-step process: I want the objects to not collide and I also want to create a key so that the pieces hold well together.
As you see in the pic, the torso would intersect with the clothes, and then I would need a key.

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I'm opening a quick thread to show you how I divide and key/hole my digital sculpts for in

I never learned it from anyone, so this approach might be wrong, but so far it has worked for my personal projects. Let's see! 👇🏻

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WIP of Tholnar from ! 🎉 This is how it looks right now with tons of blocking.

I spent a long time with the face but I think I got that disgust from 's illustration, which I decided to go with in the end.
Still with symmetry!

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Whelp! I couldn't resist, so I started another one 🙈

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I'm really having tons of fun sculpting without needing to think about optimization, texture maps, polycount... Just for the sake of sculpting! ♥ ()

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This weekend I've been messing around with Shader Forge some more! I tried to make my approach of this VFX from in 😊

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🔴LIVE - It's retopo time! Here's the final highpoly ☺️Come hang out at https://t.co/NwvpisfkAE 🗿#gamedev

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