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Mockup for a new HUD direction
That thing is too big to be called a gun. Too big, too thick, too heavy, and too rough... It was more like a cannon. #gamedev #pixelart
They'll never find you #gamedev #pixelart
the right weapon can open many pathways #gamedev #pixelart
Opportunity. #screenshotsaturday #gamedev #pixelart
thought it'd be fun to make a progress animation of the Bandit Commander's design. you can see how certain elements evolve or change over time! #pixelart #gamedev #indiedev
apologies for the radio silence! rest assured, our Red is not Dead 🤠
working on a couple more bandit enemy designs. so far we got a bandit pistolero, shotgunner and trapper #pixelart #gamedev #indiedev
got myself a new tablet, so first thing i did was draw a bunch of town npcs! #pixelart #gamedev #indiedev