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Spacebar => random iteration of selected objects. #deathtrash #gamedev #madewithunity
Improving the workflow of the Level Editor. Getting better day by day. #deathtrash #gamedev #indiedev
Making Prefabs from Selection with simple shortcuts will be super useful, I imagine. #deathtrash #gamedev #indiedev
Experimenting with the angling of floor/walls so it fits better with the original concept art. #deathtrash #pixelart
Talking with skulls. #deathtrash #pixelart #screenshotsaturday #madewithunity
First preparations for a "Grand Reopening". #deathtrash #pixelart
Testing the Level Editor with rocks, humans, and both together. #deathtrash #gamedev #indiedev #madewithunity