Stephan Hövelbrinksさんのプロフィール画像

Stephan Hövelbrinksさんのイラストまとめ


Game developer. Artist. Making @DeathTrash since forever: deathtrash.com

フォロー数:283 フォロワー数:32863

When starting out I thought Death Trash would consist of completely hand-painted areas. Similar to how Infinity Engine games feel (not how they're made.)
Turned out to be too impractical. But tapping a bit into that without giving up what we already have seems feasible now.

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Very happy with this new WIP Puke Bar entry, to be honest. Now that the Death Trash gameplay and tools are in place, I can finally take care of making the areas more unique with large hand-painted pieces.

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Don't get caught up on the size. One example for a cover crop would be this, for example.

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WIP keyart

I need the logo to have good contrast against background.
This work in progress is a bit brighter and more colorful than the ingame graphics since more contrast is better for store art, but I think it's still showing the vibe of the game.
Thoughts?

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Or more like her minions. It's complicated.

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ATMOSFERA II, top of line, comes with a 20 year warranty

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Wishlist : https://t.co/NfTaD7AyEF

I'm hard at work making this game a reality, and it's a slow process, but it's getting there, step by step, day by day.

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One design problem with dynamic switching between keyboard movement and point and click:

After WASD movement nearby object can be used (E), but clicking on another (automatic mode switch) would also be valid.

So we have two focus visuals. Maybe they should differ, maybe not?

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