Stephan Hövelbrinksさんのプロフィール画像

Stephan Hövelbrinksさんのイラストまとめ


Game developer. Artist. Making @DeathTrash since forever: deathtrash.com

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When starting out I thought Death Trash would consist of completely hand-painted areas. Similar to how Infinity Engine games feel (not how they're made.)
Turned out to be too impractical. But tapping a bit into that without giving up what we already have seems feasible now.

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Very happy with this new WIP Puke Bar entry, to be honest. Now that the Death Trash gameplay and tools are in place, I can finally take care of making the areas more unique with large hand-painted pieces.

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Don't get caught up on the size. One example for a cover crop would be this, for example.

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WIP keyart

I need the logo to have good contrast against background.
This work in progress is a bit brighter and more colorful than the ingame graphics since more contrast is better for store art, but I think it's still showing the vibe of the game.
Thoughts?

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Or more like her minions. It's complicated.

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ATMOSFERA II, top of line, comes with a 20 year warranty

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Wishlist : https://t.co/NfTaD7AyEF

I'm hard at work making this game a reality, and it's a slow process, but it's getting there, step by step, day by day.

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