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Experimenting with a more traditional sculptural approach to 3D modelling today in @forgerapp using the crease tool and clay tool to build and then chop in to create form
I’m going to leave this alone now. Moving onto a new one. Mistakes I learned from. A) Don’t try to model a head and shoulders from a single Sphere! B) Keep it low poly till adding detailing. Big thanks to @SouthernGFX for tips, tricks and inspiration @forgerapp