//=time() ?>
this looks kinda silly but i think it'll look better in the shader
theres lots of tweaking to do too but i think it came out good
definitely got a feel for this. its tedious but im better than i was when i started so that's something. there's some work to do still but im pretty happy with it so far
new approach: big > medium > small, where you block out big chunks then medium chunks etc
uu uu u i think im just gonna make some symmetrical stuff then groom it into a more interesting shape and add in detail