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@RubberNinja i'm a game artist, and i mostly work my way up from low polygon counts rather than sculpt, so all my stuff is mid-poly with handplaced topology. for faces, i cut loops around the eyes and mouth and just add detail and polygons for smoothing. for joints... i suffer
leasing office: we'll get back to you around noon on monday!
me at 11:58:
shoutouts to the whm in crystal tower today who made me laugh my ass off
i drew this like. two years ago. but yknow what its still rly good so Look At It Again
cleaning out old screenshots so here's some ultra despair out of context