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Fun Fact: The idea behind the choco cigar was inspired by another detective in the Ace Attorney Investigations series. In that game, the lollipop looked like a smoke. There's going to be an animation that our detective starts chewing while talking, then grabs another.
@Atty_boyyo Ehh, hit me. I honestly feel like I'm missing something from her.
I made an overworld animation for defeating Bitter Bread. It's not much, as there is not a lot of dialogue for him in that scene. #steampunk #rpg #gamemaker #gamedev
Fun Fact: Before the steampunk reset, I was originally making my own version of the Egg Pawn for Mayhem Master. Of course, it was done in a futuristic setting at the time. After the reset, it was renamed to Blinky as the final default design for it.
Fun Fact: The design for Walter (aka Mechawatt) was inspired by the Crustodian from the Incredibles: Rise of the Underminer. His older design was more resembled like him than his present counterpart.
Heck, I always imagine hearing his voice whenever I make his dialogue scripts.
So... I made an overhaul update on the overworld design for Neembous Town. I included a morning variation, as it is going to have its prominent use for the next part. #gamedev #gamemaker #rpg #steampunk
Remember the time when people don't like to see Amy smoke from my Sonic redesign? Ahh, things changed alright.
Not gonna lie, I was having a little fun on this one, much like the Hollow Knight character creator. I made two for my personas. (Trinitro and Tina).
Though, maybe I should have add a "menacing" effect when I have a chance.
https://t.co/peGJqR10mK