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https://t.co/4F6mf9iN5p
Commission stream, day 2, going to finish the mesh today!
@BinaryDOODle No idea, up till now my renders have been through either 3dsmax F9 renders or Blender Internal. No lighting, shadeless materials, diffuse only. But I was thinking on how to get stuff to look shiny like the cars in Gran Turismo or R4, or entirely metal like in N64 games.