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That's about the amount of what I (me myself personally) expected since if Fade had appeared more prominently in that cinematic, I would've expected more leaked screencaps
But this is what I was talking about, Fade is definitely not just another Reyna 2.0 in character design! https://t.co/PjF6joHH2K
@StrangeLia @FallGuysGame Yeah r/UKplace didn't realize there was an organizational system to the taskbar and went in with full anarchy before apologizing to us and offering us reparations in case we wanted a spot, don't think we grabbed one before things ended
Great sense of humour about it tho 💀
A bunch of us in r/fallguysgame + FG Discord tried again when we had a taskbar spot! We held with r/hololive & r/oriandtheblindforest before r/ukplace accidentally owned us 💀
Then we protected r/atrioc who had the longest surviving Fall Guy until the snow began to fall 😄 ggs!! https://t.co/aXlPnlUcfW
After finding the true blueprint for Fall Guy-looking guy last night and realizing people were saving him instead of killing him, I woke up to find he's still standing☺️ https://t.co/KZP03x4kiv
@A2Ziegler hit em with this diagnosis if they say you don't look like the type to be a doctor
Here's a comparison of Arnold's original Overwatch artwork side-by-side with the paintover + an additional zoomed-in closeup screencap of VALORANT!Tracer's face
Definitely had the most fun with the hair and face, even if I think it's the hardest part to replicate & mimic 😅
Similar to my #ValorantArt Jett model, I wanted to see if I could make Viper's in-game model closer to the cinematic models—just by stretching, scaling, & moving some bones around in SFM (plus a texture edit 💄)
Do you prefer VALORANT's in-game models or the cinematic models?