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Michal Kaliszさんのイラストまとめ


Lead Weapon Artist @CDProjektRed | Expert Hardsurface Artist | Designer | Opinions are my own | Portfolio: veezenart.com
allmylinks.com/kalisz-michal

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Sure, but its not about the power of 2 but about matching the correct amount of segments to the number of cut operators. The reason 24 works better is because it adds 1 additional loop between each of 6 booleans around the cylinder. In case of using 5, then 20 would be better.

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Started working today on something new. Just a quick and chill time on the project. WIP.

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Some small steps with weapon design that I working on in spare time. WIP. Everything modeled using mid-poly workflow and weighted normals, game-ready intended. Blender 2.8 helps in that a lot. Damn, why we still use high poly+low poly, anyway? :D

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