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Been recently trying animation for the first time on Blender. Not as intimidating as I thought it was. 🥲
...Well, for what I currently know so far lol
Update: I changed position and shape of the horns so they're facing upwards, much like the original, they're also now avoided from rotation. Which I think gives the head even more of a tilted look!
Yo guys, I'm wondering for major feedback on a Twilight Forest 1.16 design. Since this was a key part of the original.
I'm looking into changing the rams head for fitting the game's current style, and keeping simplicity. Changes done were- 1/2
(Finally finished it LETS GOOOO)
Some more progress/experiments on art for the Twilight Forest 1.16 port!
some include a few tiny critters, the helmet crab (with an inner design), a maze slime re-texture, and a Hydra model that probably made me go insane 🤠
(All not final)
Did some more Twilight Forest art progress and experiments!
Such include as the Snow Queen and Minotaur, a few item changes, and the wild deer! (Which now has simpler antlers) All wip. 🦌
Oh yeah I also did the Ur-Ghast 😳 still working on facials.
Some Twilight forest re-texture progress like the items, and experiments such as funky snake boss, all wip 🐍
Yo let's give this little sack thing some costumes.
Any outfit ideas? I wanna look into texturing some costumes based on LittleBigPlanet 2, but perhaps some originals as well?
Was it me or did everyone who played angry birds back than had an obsession with the green bird
And last of all is the Mushroom Chest. I didn't really bother doing the sides of the texture which wouldn't be seen, so the view from here is basically all the textured sides 🤠👍
Here is a Fungi Rod, since I don't know how to rig, the fishing line was a bit of course icky