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What if The Legend of Zelda overworld map was made of Super Mario Bros. levels. 🤔 #Zelda35th
Fun fact: My 2008 Luigi 64 model was inspired by this promo art render for New Super Mario Bros.
It was done by programmatically morphing existing vertices from the existing Mario geometry, and it wasn't easy to tweak proportions. Eventually I settled on "good enough!". 😀 https://t.co/0lRgiacqtL
Thread: About 15 years ago, I started to work on what would become Toad's Tool 64, a Super Mario 64 level editor. I've amassed about 200 screenshots of its progress over the years, starting June 19, 2005. First, the early days, decoding the castle mesh! #screenshotsaturday