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Starxxonさんのイラストまとめ


Made Toad's Tool 64, the original Super Mario 64 level editor. Now at: mastodon.social/@vl_tone

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When video game history and memes collide.

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What if The Legend of Zelda overworld map was made of Super Mario Bros. levels. 🤔

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Other test tracks from what could possibly be an early Mario Kart R prototype circa '93-'94. The build for the first track is called "Kart" and includes SNES player sprites from the original Super Mario Kart.

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There are multiple builds of a very early SGI based "Project Reality" racing game inside a July '94 backup. One build contains Super Mario Kart (SNES) player sprites...

Another build is called "Link" and contains only one track, which I managed to decode!

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Fun fact: My 2008 Luigi 64 model was inspired by this promo art render for New Super Mario Bros.

It was done by programmatically morphing existing vertices from the existing Mario geometry, and it wasn't easy to tweak proportions. Eventually I settled on "good enough!". 😀 https://t.co/0lRgiacqtL

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I had done two other version previously. The first one was just the head (in 2005) and the second one (2007) was skinny and lanky and was even farther away from looking like the real one.

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Other textured level renders... Next thing to do, get that level editor working!

/End of thread for now, check later for another thread featuring many more Toad's Tool 64 pre-release screenshots!

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More views from inside Peach's Castle.

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Seriously, one reason that motivated me to want to decode the SM64 polygon format is that I wanted to see what was inside the castle!

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Thread: About 15 years ago, I started to work on what would become Toad's Tool 64, a Super Mario 64 level editor. I've amassed about 200 screenshots of its progress over the years, starting June 19, 2005. First, the early days, decoding the castle mesh!

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