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New on Metal by Example: “Mesh Shaders and Meshlet Culling in Metal 3”
We explore the new geometry pipeline in Metal 3; mesh shader use cases; and meshlet culling, an important technique in GPU-driven rendering.
https://t.co/munLN4IsJO
Coming soon-ish to Metal by Example:
Rendering Physically-Based ModelIO Materials with MetalKit
Having spent ~1hr getting acquainted with the MoltenVK SDK, I have to say that it’s quite straightforward to use, if verbose (because Vk). Here’s a cheeky little cube (3.2kLOC):