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House of the Dead trivia, lore, images, and retweets.
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The House of the Dead: Remake releases TODAY on PC, PlayStation 4, Xbox One, and Google Stadia!

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The "fat" and "middle" enemy types each have 17 unused burnt bone meshes, forming skeletons. The "large" and "small" enemy types lack them.

In two scrapped gore proposals, enemies either turned into collapsing skeletons, or bones were exposed as their flesh turned to ash. (2/3)

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House of the Dead: Scarlet Dawn's gore was cut, but it's still in the game files!

Here's unused "burned" models for all four unique sizes of humanoid enemies. The red burnt flesh texture can also be found separately. (1/3)

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High-quality enemy renders from the House of the Dead-like game Vampire Night.

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Colored concept art of creatures in The House of the Dead III! These may be remnants of the game's original cel-shaded art style, which was scrapped.

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Concept art and final model of Rogers, the first creature designed for House of the Dead: Scarlet Dawn!

According to , each model has about 15,000 to 30,000 vertices and 62 bones. Up to 200 models can appear onscreen at once!

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James Taylor and Gary Stewart's models from the flashback to The House of the Dead 2, as shown in The House of the Dead 4!

These models were reused for a minigame in Loving Deads: The House of the Dead EX.

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Perhaps this concept art, courtesy of , was from the cel-shaded version.

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AM1 felt pressured to follow up on success. The team initially studied Virtua Cop and but, "without realizing it", stopped worrying about them.

HOTD was unique in that enemies approached the player, rather than shooting them from a distance. (2/9)

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The lovely Sophie Richards from The House of the Dead was originally Carole, a playable character.

Sega AM1 wanted HOTD players to feel as if Sophie was their real fiancée, in the hopes that they'd keep playing to avenge her! (1/2)

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