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The final presentation sheets (especially focusing on the ability to carry up to 4 wounded in the back, which was part of the brief). I think this ended up in 3rd place, probably partially because the sketch for the final design was pretty rough still.
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#Presentation #sketches
Due to some confusion over the initial brief, my initial sketches focused way too much on armor and protection -early feedback was to aim for speed and mobility rather as the main safety feature (this was why the Rally Fighter chassis was chosen in the first place!)
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#sketches
Updated sketch of my entry in the DARPA/Local Motors online challenge in 2013: design an army vehicle to bridge the gap between ATVs and the HMMV based on the LM Rally Fighter chassis. First place winner was going to be build as an actual prototype.
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#darpa #localmotors
More old client work, a somewhat random power tool. Spend way more time on the orthogonal views (and the entire asset) than strictly necessary but I kind of enjoyed the process for one.
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#Grinder #powertool #conceptart
Traditional pen, marker & pastels sketch I did for a tutorial a while ago. Had a lot of fun spending some more time detailing the rendering a little more than I'd usually do with traditional tools.
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#mining #excavator #markers #tutorials #traditionalart
More ribbits! This one a blast from the past, back when I got to work on Horizon: Zero Dawn in its early stages. The very first sketch of what eventually became the Watchers in the game :)
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#HorizonZeroDawn #Robots #Watchers #conceptart
Some more work for the same project as the previous one. I actually enjoyed this project as I was given a lot of freedom with it. I think this was the only one where I was given a rough 3D blockout to work from.
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#miningequipment #conceptart