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Finally finished these #pixelart portraits. Still a couple left to do but making progress. Each character has a few variants with headgear on or off. I'm feeling the pull to animate them... send help. haha. #gamedev #indiedev #screenshotsaturday #westgunne
Finishing up these ally character portraits. Each has their own helmet and shoulder accessories, too. #pixelart #gamedev #indiedev #videogames
I built some stealth camo for our enemies. A little tricky to get parts of the #pixelart to properly look like its refracting light, but I think I'm diggin' it. #gamedev #indiedev #videogames
This is an boss enemy I'm working on, a bio-engineered monster. I'm animating different run-cycles so it can mimic other lifeforms (or maybe "evolve" over time). #pixelart #gamedev #indiedev #videogames
Testing a flying animation for a new enemy. It's basically a sprite swap, from our other mech, except this one looks a bit more rugged and industrial. Unity's prefab variants are a pretty great tool to have. #gamedev #pixelart #indiedev #videogames
... and here's the shopkeeper without the security cage. #pixelart #gamedev #indiedev #videogames