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Each of Mike's mood idles... Hype, Depressed, and Anxious. Each character has a mood they work best with... oddly enough for Mike it's the default mood of Calm.
Here's W.A.V.E Elite's movement/evade animation... simple 5 frame animation where the flame does some stuff mostly.
this might be one of my favorite frames from Ybox 63 X. Cool little uppercut action going on...
This works for now. I'm pretty tired tho, so it'll have to wait as far as anything major getting done. I'm calling him Kevin Graphics Update FPS 12.
upcoming focus... outline and restructure the completed areas of the game. They aren't cohesive enough. and I want to have at least SOME exploration in the game, despite that's not a huge focus.
I wanted something where it's easy to get moods changed for everyone in battle, sooo I decided to give the character's "Mood Swing" combos. this way you aren't spending mad turns setting up what mood you want to strike the enemy with.
I made the first one over a YEAR ago and just now noticed the z's were missing from her face... grief. so that's part of what I had to redo with her sprites.
Ray's finished. just gotta do Diana edits. But here's Ray and Mike's new idle animations for each mood you can be in. Hype, Depressed, and Anxious.
In the Infomercial Zone Space, King Cable makes sure normal humans don't wind up there... and if they do, The king will forcefully boot them out. He's the boss of the first area of the game.