My -based game, A Janitor's Nightmare, is out now! Go slay poop demons and repair toilets! https://t.co/fRZSZZgYsD

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https://t.co/VTS5QBlSWs

Voodoo Guns / Doom II / GLBoom or GZDoom / 2011 / MAP01-MAP02 / by Alexander S. aka "Eternal"

A tale of the weird west, beginning with a sort of haunted steampunk metropolis and transitioning into a demon-infested ghost town. A wonderful microcosm.

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Abstract Zone, made for Skulldash: Expanded Edition, was my first map in UDMF format and my first venture into GZDoom's features. It is modeled after the Neverhood! I built things like the chip butty building, the teleport machines and even the extremely long Hall of Records!

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My megawad is on IDGames! Go play it if you like challenging maps. It's GZDoom & PRBoom compatible. https://t.co/VtmyIEFb7p

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Every time I open up gzdoom builder I get so happy cause this cutie is always waiting for me

I love you, you big toothed little creachur

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If you're a fan of 's GMOTA, you might like this design I made for him! You can get it as a T-Shirt, Sticker, Water Mug and more on his Redbubble!
https://t.co/ccla0xnCDK

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Auto foliage using level checksum (not a single tuft of grass is hand-placed here), grass actors orient themselves to the slope normals (some are in the wrong angle, need to tweak the math). Terrain was made in Blender with GZDB .obj import

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Those fellas over at made a pretty neat game, so I drew somethin' of it!! Love your stuff guys 💜💜

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Here's Doomguy's new look in Golden Souls 3!

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