Some sprite-work I did today for a Hideous Destructor pack

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remade my super old The Adventures of Square fanart from 2019!! figured why not since i didn't completely get down what i wanted back in the day :] this game still holds a big place in my heart!!

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New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one.

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-Selaco-

A brand new original shooter running on GZDoom, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

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https://t.co/nNCPj6cllw
I've quickly pinned up the page of my upcoming horror game on GZDoom (even though the game itself is in a VERY EARLY DEVELOPMENT STAGE). So if you're already interested, check it out!(and help with development if desired)

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The upcoming demo update will have a Story element. This is Emily's portrait for the cutscene.

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A shark girl status face. Just an experimental pass - i haven't worked on the HUD yet

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We've been doing some work on Project Absentia's sprites. Most of them are done, here's a taste of a few. Things are about to get furry-ous in Episode 2.

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We've ported Recast/Detour to GZDoom because we're maniacs. Hope you wanted navigation meshes.

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Okay, I'm fucked up. Let me show you some graphics of my game on GZDoom, which, like other projects, I froze because of my coursework, which I do on...GZDoom (yes, I'm not kidding)

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Alice HUD face in Rage mode. Still needs some work (also Twitter ruined the gif a bit), but I think I'm getting somewhere.

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