I am practicing head blockouts in blender :)

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Boss said need to finish two days of work in one night so far a little over half way done 1hr over clockout time wooooo its 12am

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Here's what we did on stream today.

New Executioner Sharky outfit in the works for . We'll be finishing it up and adding it to GMod on stream this weekend.

+ More blockout work on Zoey's new player model!

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Made a bit more progress on this character! Still replacing blockout meshes with final ones. Almost done with the clothes, then it's time to do the props ✨

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"Cyber Cube" is probably one of the most ambitious games on the CD, being one of the few that includes actual 3D graphics. It's basically Columns combined with Blockout. It's fine, but the color scheme of the game isn't too appealing

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His "houseboat" sort of approach to ship design always helps me with creative slumps. Basically, anything jet-sized might as well be a skiff, and the bigger stuff is slower and lived-in. If something starts being captivating during blockout it can always be refined more later on.

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Crawling through the blockout stage

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1 - 𝓦𝓘𝓟.
You can see that the concept evolve a bit.
(The placement of the character/ Initialy it was vegetation on the outside, ect)
I also use some 3D as a base to blockout my perspective !

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Today we got overall blockout for model and a subscriber sketch (both WIP)

Ty for the raid! and
Ty for the sub! and sub art req redeem~

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The Junkyard would have been 1 out of 4 maps in Aftonbuilt.

Another map was Chica's Party world! An abandoned theme park featuring a concert area, circus and waterpark!

This got into the blockout stage of development and would've featured reconstructed Chica,

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Been working on this character again! Slowly replacing the blockout meshes with the final models.
Original concept by Sun Haiyang

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Brushing up on my hard surface skills today with this awesome robot created by (https://t.co/Q1lThjN7Hx). Here's the blockout progress so far.

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Starting to blockout this big boy :)

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WRATH BIWEEKLY DEVELOPER UPDATE

- Concepting Flora for Episode 3
- Added levers
- Improved Oppressor particle effects and death
- Texture detailing and meshing E2 levels
- Refined some E3 level blockouts



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One of my rejected ideas about the now-erstwhile MLB lockout, in particular about how it would be affecting one of the high holy days in the Cincinnati calendar: Reds opening day.

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Renamon blockout o.o

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Some more progress 🧙‍♂️
I think i need to tweek the colors soon and make sure the temple is popping out more.

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