//=time() ?>
Bonus: Here's my original painting that I did back in 2015 that had him in it. And also a more recent updated sketch I did last month ☠️🐱⚔️ #MadeInDreams #dreamsPS4 @mediamolecule
I reworked the crashed lander nose section tonight, expanded the area, tweaked lighting and completed first damage pass (@_snaggs will be working in more detail this weekend)
#MadeInDreams #DreamsPS4 @mediamolecule
Iteration shots:
Here are three locations I made in #DreamsPS4 celebrating the looser end of it's potential - these were fully explorable (but could also be used for vistas). The power of the tool for pure concepting is incredibly powerful.
Reworked some of the shapes and flow for Europa surface dream 4 tonight.
#MadeInDreams #DreamsPS4 @mediamolecule
cacao God cacahuatl with his xocoabeans #MadeInDreams #DreamsPS4 🍫
Looking back over the style changes Europas Surface has been through.
The joys of iteration and happy accidents.
#madeindreams #dreamsps4 @mediamolecule
@_snaggs pumped out some quality ice assets tonight. Mashed them into a quick Europa surface scene.
#MadeInDreams #DreamsPS4 @Johnee_B @siobhanreddy
Continued work on the 'Europa Descent' lander module. Additional detail added, cloned, flipped and ready to integrate into the surface greybox.
I will be working with Snaggs on the crashed varient, impact damage, exposed inner structure.
#DreamsPS4 #MadeInDreams @mediamolecule
Robot progress. One of a few different concept directions for our Europa Descent, android MC in #DreamsPS4
My weekend so far :)
All very much work in progress stuff but I'm having a blast pumping out environments in Dreams. <3
#madeindreams #DreamsPS4 @mediamolecule @mmalex @siobhanreddy @TomDent_
Here's my illustration this character is based from 🐻🥕🍅 His name is Benjamin #DreamsPS4
Playing around with different art styles for the Europa Descent surface, happy with where it's heading (currently 3 sculpts) Once the greybox basic flow is nailed down I will add another 4 unique sculpts and flesh out the smaller details, lighting etc
#DreamsPS4 @mediamolecule
day 1 back in #DreamsPS4 and I have forgotten how to do ... everything! I'm back to making spiky blobs and lumpy cubes. I may have to start a new creature as a tool practice piece before getting back to Europa character models and painting planets. Brood Mother maybe?
Je me sens d'humeur à faire du teasing aujourd'hui... #DreamsPS4
Restez bien attentifs, il se pourrait bien que le lancement de notre site se fasse très prochainement ! :)
Today's rough concept art for mad-gfx project - Europa Descent - for #DreamsPS4 by @mediamolecule
Another quick look behind the scenes: the iterative design process for the Europa surface and subsurface drones. @mediamolecule #dreamsps4
Video: https://t.co/eq1onT95nc
Another quick look behind the scenes: the iterative design process for the Europa surface test environment. @mediamolecule #dreamsps4 https://t.co/Jn44A6JJu0
Video: https://t.co/eq1onT95nc
From initial lighting tests through to scale testing (4 sculpts, 6% thermo - 2800 props)
Again, for those of you who are seeing Fredrick for the first time, here's my illustrations of him! I've changed his nose shape a bit since making his character sheet years ago, but otherwise, his design has remained. Also, he plays the banjo, I should make him one in #DreamsPS4!