Bonus: Here's my original painting that I did back in 2015 that had him in it. And also a more recent updated sketch I did last month ☠️🐱⚔️

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I reworked the crashed lander nose section tonight, expanded the area, tweaked lighting and completed first damage pass ( will be working in more detail this weekend)



Iteration shots:

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Here are three locations I made in celebrating the looser end of it's potential - these were fully explorable (but could also be used for vistas). The power of the tool for pure concepting is incredibly powerful.

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Reworked some of the shapes and flow for Europa surface dream 4 tonight.

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cacao God cacahuatl with his xocoabeans 🍫

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Looking back over the style changes Europas Surface has been through.

The joys of iteration and happy accidents.

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pumped out some quality ice assets tonight. Mashed them into a quick Europa surface scene.

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Continued work on the 'Europa Descent' lander module. Additional detail added, cloned, flipped and ready to integrate into the surface greybox.

I will be working with Snaggs on the crashed varient, impact damage, exposed inner structure.

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Robot progress. One of a few different concept directions for our Europa Descent, android MC in

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My weekend so far :)

All very much work in progress stuff but I'm having a blast pumping out environments in Dreams. <3

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Here's my illustration this character is based from 🐻🥕🍅 His name is Benjamin

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Playing around with different art styles for the Europa Descent surface, happy with where it's heading (currently 3 sculpts) Once the greybox basic flow is nailed down I will add another 4 unique sculpts and flesh out the smaller details, lighting etc

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day 1 back in and I have forgotten how to do ... everything! I'm back to making spiky blobs and lumpy cubes. I may have to start a new creature as a tool practice piece before getting back to Europa character models and painting planets. Brood Mother maybe?

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Je me sens d'humeur à faire du teasing aujourd'hui...
Restez bien attentifs, il se pourrait bien que le lancement de notre site se fasse très prochainement ! :)

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Today's rough concept art for mad-gfx project - Europa Descent - for by

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Another quick look behind the scenes: the iterative design process for the Europa surface and subsurface drones.

Video: https://t.co/eq1onT95nc

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Another quick look behind the scenes: the iterative design process for the Europa surface test environment. https://t.co/Jn44A6JJu0

Video: https://t.co/eq1onT95nc

From initial lighting tests through to scale testing (4 sculpts, 6% thermo - 2800 props)

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Again, for those of you who are seeing Fredrick for the first time, here's my illustrations of him! I've changed his nose shape a bit since making his character sheet years ago, but otherwise, his design has remained. Also, he plays the banjo, I should make him one in

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