like constellations a million years away, every good intention, every good intention
is interpolation, a line we drew in the array, clinging to the faces
clinging to the shapes in the silence

//

Something older I had never gotten around to posting...

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I have trained custom DenseNet like lightweight model the increases the size of image by the factor of 2. I trained my model on an anime episode and used it on faces dataset. Here is comparison between bilinear interpolation and my super-resolution.

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frame interpolation (x3)

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Another day, another interpolation post where line work is obliterated every other frame.

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If the quality of the original animation is too good, there is little benefit from frame interpolation.

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I tried some different settings but all of them look nearly equally uncanny
1) 8x interpolation with depth perception
2) the gif I'm using (each frame is upscaled with waifu 2x)
3) 4x interpolation (40 fps)
4) 8x interpolation with cartoon depth and smooth down interpolation

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Secret change in patch 7.0.0 The hitboxes on frame 6 of DTilt were placed on the top bone to avoid any Z-Axis issues. This also carries over to the interpolation on frame 7 when the hitboxes return on the tail. (side view, top view, black is 6.1.0.)

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this interpolation software makes some of these steven universe shots feel super smooth

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"But the words fall flat like cymbals crashing
Like molars gnashing
'Cause like constellations a million years away
Every good intention, every good intention
Is interpolation, a line we drew in the array
Looking for the faces
Looking for the shapes in the silence"

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Interpolation can't tell what the intentions are. It has no idea what timing is. It just generates a bunch of frames to fit the designated quota, so you end up with this bland, linear "sped-up" look that kills the animator's movement... not to mention breaks the drawings

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interpolation and random samples

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I'm going to try to post more game animations.

Here's Jack getting knocked out. I played around with various type of exponential interpolation on his feet and head to create the bouncing effect while being dragged on the ground.

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There's some actual math & science behind bilinear vs. bicubic interpolation you can look up (cuz I don't know it) but visually the artifacting looks different per bilinear resampling (1) vs bicubic resampling (2). I often use 2 on my SFM posters to get a nice sharpness to it

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Transitional meme blend interpolation

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Additionally supporting fast math library is released too https://t.co/mz81gpQdkl (primitive math, complex numbers, vectors, vector fields, random functions, distributions, noises, statistics, interpolations, easings, transforms)

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ToothPaste Typo - GeneTypo 048. Generative Design & Typography. A generative typography using iteration, translation & colour interpolation.
https://t.co/ACK8qNHGtB

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GeneTypo 25: Filaments Typo. Generative Design & Typography.
A generative typography using Perlin noise, angle oscillation and color interpolation.
https://t.co/lBbyZmOqrH

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GeneTypo 25: Filaments Typo. Generative Design & Typography.
A generative typography using Perlin noise, angle oscillation and color interpolation.
https://t.co/lBbyZmOqrH

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Going to Quasar is my new color interpolation experiment illustrated as a space scene. 🚀

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