This isn't the entire graph, but this is how I'm producing the noise effect. It's a fairly simple toon shader, but the Normal Vector's magnitude is being offset by some noise.

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effect+aviutl
+ PowerShader,カラコンシェーダ

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Giving this it's own tweet - combination vertex offset and dissolve shader, using exponential functions to explode a mesh in a shower of sci-fi glitter gore. Really proud of this one!!

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Fast Shader, one of the default ones! :)

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Doing some visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow.

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I mean.... on one side I do hope that they repack the game with new modes, shader, and new characters. Kinda like Arcade Version. But on the other side, I hope the game burns to the ground. All cause I'm still pissed that I used $80 on a game I hoped to get and didn't get. Upset.

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More things I really want to make in engine/ shader, the land masses in Little Boat by Nelson Boles https://t.co/UFW4N3aX43

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lowpoly water shader, based on the Monument Valley water, now, the foam

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Made a cool snowy top shader, automatically puts snow on the world-top side of things!

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Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest

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Our new shaders; a toonshaker and a wind shader, created by and Makes a huge difference!

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All night with that shitty caustics, first task for archieve the perfect water shader, done :D

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0.97.1 Release : New Voxel Shader, Marching Cube Export, Brush Options (V/C/P) https://t.co/fjy7fos5cb

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Finishing up a new shader, styled to look like a rough screen print. Fun to imagine the games that could use it.

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We worked on our water shader, what do you think? Tell us on our Devlog! http://t.co/Ablsh8CKfW

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Radial "sun-point" fog Same 5-step inky clamping on FG objects.

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MMEのonoffをやらずに寝れなかったので便乗で…っおやすみなさい(モデル:ぺろんちょ様、MME:MangaShader, Exclude, o_LikeHDR, Croquis改)

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I've made some variations to my constellation shader, some with solid colors, subtractive blending, fat lines.. :)

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