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This isn't the entire graph, but this is how I'm producing the noise effect. It's a fairly simple toon shader, but the Normal Vector's magnitude is being offset by some noise. #unity3d #shaders #shadergraph
Giving this it's own tweet - combination vertex offset and dissolve shader, using exponential functions to explode a mesh in a shower of sci-fi glitter gore. Really proud of this one!! #gamedev #MadeWithUnity #VFX #techart #shader
Doing some @godotengine visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow. #gameart #gamedev
@maximilian_ I mean.... on one side I do hope that they repack the game with new modes, shader, and new characters. Kinda like Arcade Version. But on the other side, I hope the game burns to the ground. All cause I'm still pissed that I used $80 on a game I hoped to get and didn't get. Upset.
More things I really want to make in engine/ shader, the land masses in Little Boat by Nelson Boles https://t.co/UFW4N3aX43
Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest
Our new shaders; a toonshaker and a wind shader, created by @CelineVeltman and @JonnyIO Makes a huge difference! #gamedev #indiedev #gameart
#MagicaVoxel 0.97.1 Release : New Voxel Shader, Marching Cube Export, Brush Options (V/C/P) https://t.co/fjy7fos5cb
Finishing up a new shader, styled to look like a rough screen print. Fun to imagine the games that could use it.
We worked on our water shader, what do you think? Tell us on our Devlog! http://t.co/Ablsh8CKfW #screenshotsaturday
Radial "sun-point" fog #shader, #madewithunity. Same 5-step inky clamping on FG objects. #screenshotsaturday
I've made some variations to my constellation shader, some with solid colors, subtractive blending, fat lines.. :)