画質 高画質

In other news, ready to work on this commission.

Made a new shader as well, so hopefully glossy areas will look better and behave like in-game.

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...for lunch tomorrow: Shader pasta

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UniVRM1.0付属のMToon10シェーダーから、Unity Toon Shader(UTS3)に移行。
引き継ぎがうまく行かなくて設定するのが大変だけど、ステンシル使えるしアウトラインきれいだしとても良い。

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某会社勤務
Shader少々・Coding少々
余暇に無職転生のファンアート・創作絵を描いております。
シルフィが好きです。
あまり紹介になってないかな😅

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みずまし

バニー耳をつけわすれてたので黒と赤

肌Shader はすこし書き直した
SSS Shader ではないけどボディファンでを塗ったような質感に近くなればええかな、と

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実は……今まで明示的に入れてなかったせいでStandardShaderを使ったVRMの読み込みに失敗していました……そこでこっしょり……StandardShaderに対応したバージョンに更新しました……

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yea im excited for spiderverse
how could you tell
(shader by @.LightningBoySt1)

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Do Not be fooled by this shader in the Prime Loot Bundle. Its colour has been altered. It's actually this in-game.

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Oh no the Goo Engine Light group is too OP! I can now light on a specific shader rather than object. OH NO OH NO... I am going to burst this is too useful

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What is the name of this vfx or shader (idk I'm not a game dev) that I see everywhere in games recently, where the model of the whole character or a weapon or a structure is constantly shaded in light? It looks awful 90% of the time and is spreading like a plague it seems.

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NightCafe AI Art - These keep getting weirder.

Text: Hyper detailed, steampunk ,Sigourney Weaver by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high-definition textures, meticulous details, maximalist, shaders

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*satisfied humming* 😊🎶

No need for shaders 🤙

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Here’s another look at shaders available this week:

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Kaleidoscope. Finally learned how to write shaders.

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IMG, I was playing with NightCafe IA art using some variations of text prompts from other users. Unreal.

Text: Hyper detailed steampunk girl by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high definition textures, meticulous details, maximalist, shaders, depth

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