//=time() ?>
Dashie the cutest pony of equestria <3
I'm still experimenting with the shading, highlights and subsurface scattering, one day I'll be good at it
Re: Self-portraits the"Portrait of Leonardo Da Vinci" LEFT is not a"Self-portrait"but a"Later 17thC Glorified Image"which has a"Portrait of a 17thC Lady"on its Subsurface-Leonardo Da Vinci's"Actual Self-portraits"are RIGHT Signed & Dated 1502 FLorence aged 50-1482 Milan Age 30🧑🎨
I shaded it! Even added subsurface scattering on her skin.
#draw #art #characterdesign #commission
[EVERYDAYS 338 / HOLLOW].
.
. #everyday #colors #skulls #artwork #abstract #octane #cinema4d #subsurface #3d #digitalart #Sketching #skullart #dailyart #c4d #houston
Technical Research Rembrandt's 1634 rare Masterpiece "Blooms & Fruit on a Table" reveals Subsurface "Pentimenti" of 2 tiny "1634 Self-portrait Studies"-Also fascinatingly a tiny scene of "Rembrandt painting a Portrait in his Studio"-Comparison with Saskia's 1634 Floral Headdress
#Mars
The Radar Imager for Mars' subsurface experiment (RIMFAX) is a ground-penetrating radar on @NASAPersevere. It uses radar waves to see geologic features under the surface, and can make detections perhaps dozens of meters/yards underneath the ground.
Also here are some alts with my poopy attempts at subsurface scattering.
Mars Perseverance Rover
Ground-penetrating Radar Imager for Mars' subsurFAce eXperiment.
"On Mars, the "buried treasure" may be water ice."
@NASAPersevere @RIMFAX2020
▪️ Slot antenna (yellow)
▪️ Every 4in
▪️ Depth 10m
▪️ Stratigraphic Data
Link:https://t.co/ikaCsc4GCF
So went and looked into some old color studies
Turns out im forgetting to consider subsurface scattering, which i did explore months ago before i stopped doing coloring
Time to relearn yey
The subtleties of subsurface scattering - my fuckin' aesthetic. It's something I've shied away from trying to render for a while! I think I could probably stand to push it a little harder, but this is a pretty good start. c:
Been spending time warming up on my logo here's another work in progress adding texture and subsurface scattering messing around
Trying out some new techniques with lighting/shading, with a focus on skin and subsurface shading.
@_Nightglow I don't know if this'll help, but I always skew towards bright pink for subsurface scattering for purple / blue skinned creatures. It's analogous to the bright warmth of red/orange against tan thru brown skin, since it's a step brighter + more warm
@rosemarieadcock That is still the original "Subsurface" Studio Pupil's work probably Marco D'Oggiono using himself as the Model for Christ, as his other "Salvator Mundi" matches it-But he was poor at "Hands"etc so Leonardo assisted to finish it-His original part has since been much overpainted
If you turn off "subsurface scattering" in the graphics settings, your Zinogre gets this cool glowy effect. Only other monsters whose visuals change, are the Brute Tigrex veins and Savage Deviljhos body. They become very vivid.
Alright, everybody, I think it's time for us all to admire a bit of Ivan Aivazovsky (1817-1900), and his oil paintings of stormy seas. I mean... the subsurface scattering...
This man is really intense.
Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠
Making good progress with this new project.
#gamedev #indiedev #indegames #lowpoly #madewithunity