This man is really intense.

Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠

Making good progress with this new project.

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A character going from prototype to "final" version.

When prototype art is too rough, most feedback is that the game is ugly. Polishing too much, (potentially) wastes time on something that might not end up getting used.

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Sci-Fi shenanigans for this weeks

Scene from our upcoming adventure game

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Testing out a new cursor for this week's Made it a bit smaller and added a glow when hovering over hotspots. Made the mouseover text less obtrusive too. What do y'all think?

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