computer, run program upgrade.exe

a little sneak preview at some of the graphical upgrades to the old temp sprites that you can expect to see at the end of the month!

(colors likely placeholder)

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New Artwork :DD
Here's another Touhou fanart done, and this time I've chose Koishi Komeiji :DD

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Added unlockable ship palettes! Now you can give your replays a more personal touch, and there will be quite a few of them rather than the usual 2-3 choices. Any color schemes you'd like to see?


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Zero Guard! Day 6 of and
Here's the main character that pilots the player tank!

Meet Ava, aka "The Sixteenth"! An android who's based off of data from previous machine piloting androids. Did I mention she's also a ninja?

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AIRBLAZE Update

=Orbital Boss Missiles=

Added a "rage mode" where the boss' center core starts firing tons of homing missiles. Although too hard when losing the power ups here (open for adjusts).

🎶

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i have a very particular attraction towards cleaning up this particular frame of every explosion effect that i do

(#BulletSorceress on the left, on the right)

have i mentioned i love making explosions btw

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💀#BulletSorceress💀

concept art of the stage 1 boss, "COMMANDER GENERAL!"

wielding four guns, this boneheaded duo(???) is just one of the many hulking gun-strosities The Sorceress thirsts to feed upon!



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i couldn't fit in there but just pretend it was in there. uh yeah

every day that passes this game starts to look and feel more and more like a real-ass game and it's super exciting !!!

can't wait to animate this 👀

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"where's her hurtbox?" you wonder?

well, i thought of that when designing her, so when her hair's up (which is an option!) her hurtbox is right on her jacket💀

we'll also include custom options for hitbox display!

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Work on updating the visuals of the intro is going smoothly. Animating the new hair took less time than the old one.





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Since this laptop in my 2nd place can't handle compiling, I think I'll work more on art. Next is the intro, I'll be improving some visuals.





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Not much activity recently...I'm just being assassinated by my day job and this slow laptop that can't handle the game anymore T_T. Still, managed to get some work done before the coming up release.



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getting the itch page ready, and decided to put some time into making a much more polished logo... probably gonna leave it alone for now? i could def put in more work on the blood but it's OK for now i think.

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It's the 2nd anniversary of release! Completely coincidentally, we've released an update with bugfixes and a few new features.
https://t.co/l4f7iw6lnL

Thank you all for your continued support!!

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Rosebush Forest is up next in development and it's a serene, yet abandoned forest, overgrown with plant life. Some pieces of concept art drawn of the new enemies, and an in-game screenshot (the tileset hasn't been drawn yet.)

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💀#BULLETSORCERESS 💀

half-repost, half-new stuff! some early concept art of Sorceress and her magically-augmented-skull-fragment-shooting handguns, The Catalysts!

the more i draw her the more i start to like her... ❤️

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