1 Geometry Node Graph for both the tiles and the particles, 2 Materials for Tiles and Particles, all of it driven by a single animated custom parameter which is essentially the normalized time for the animation.

1 4

OKEEEEY! LETS GOO
So first Comission done
LEO WHITEFANG RED GLOW
It was very pleasant to work in this project
check out his channel:
https://t.co/1CMz49RGMi
:Commissioner
Custom mapping - Particles - Glow (new feature)
*Exclusive*

2 3

The vested one (Hermes armor) would be more futuristic, using compact magitech in a way to focus more on boosting Bolt's agility by using particle vents on his chestplate's back and fore-leg armor to jet around, the back one even being able to amplify the output on his wings.

0 1

Working more on my foliage and some new procedural wood shaders. 😁🌱

Found a way to smooth out normals for texture card leafs & grass without having to apply & join the particle system then edit the normals

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oh yah without the shitty particles-

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AudioVoxelを更新して頂けたので気分転換にMIDI Particle Worldで遊んできた。さんありがとうございました。

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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NEW DROP!

The Cosmic: a collection about space and particles, on the Polygon blockchain, to ease your gas woes.

0.18 eth

https://t.co/nZ2rUCLq9D

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Added a fire particle system to the model I use for twitch!

however, it appears transparent once I enable transparency in VSeeFace...
Help ? x0

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Exploring real-time camera moves mapped with midi controller 🎛🎛

2 9

Loop

Pikachu looks a little weird, but I like everything else. The lightning particles and Lylat in the background were fun to make and I think they look solid.

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And a view in game of the particle system that uses it

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She wouldn't because of Deidara's jutsus. His explosions covers a wide range. And his weakness is lightning which Delta doesn't have. Again, once the thing explodes, it releases tiny particles which can't be seen by the naked eye.

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Ranboo and his particles :]

3 8

A huge thanks to for helping me figure out the Material Editor and for doing the Lowpoly! And to for the particle tutorial! I made a few particles from scratch and repurposed a few others, I absolutely adore working with it and trying to figure things out!

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DONT think i didnt notice this particle, NSR!!

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I had to create a "pizza map" texture to mark out how fast the player's movement should be limited eating different parts of the pizza, the alpha channel is linked to movement speed and the colour is used for the particle effect colour (the base/cheese are at 1% alpha here)

0 6

Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

0 0