XParticles Nexus Fluid simulation. Syrupy, sticky behavior with additional surface adhesion to pull the fluids into the collision object. I’m starting to pull all my XP scene file collections over on my site. Loads going up over the next few weeks https://t.co/zQWy4x8Hm4

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exploration with organic flow

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Regenerate.

Take the time to heal. This is how I feel surrounded by nature.

Vfx particles flow test and look dev with and

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GM 3.0 Friday Edition.

RnD Fire & Ice working with my character.
Now for wetmap, particle elements.
Progress for new Crystallized in the works.
Some BTS as I aim to keep sharing these more, which will lead to a full tutorial.


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Typography experiments with X-Particles and Redshift. Wanted to see how tangled I can make this and still legible. 

   

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Newest render. Animation coming in a few hours. and blows my mind. Thoughts on a name?

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Digital Animals - by Ted Chang.

Created in C4D, using Houdini and X-Particles for simulation. Ted refers to the biological dynamics in the real world and uses abstract shapes to simulate the 'Digital Animals'

Check it out! 👉 https://t.co/sBHRonG30S

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The Spartan Beach.

Little test project. Past couple of days of learning xParticles (mostly fluids, waves, collisions).

Merry xmas! 🎄

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Exploring real-time camera moves mapped with midi controller 🎛🎛

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