Making more progress on King Krusha K. Rool. Got the in-game meshes just about done now (complete with UV-mapping & rigging.)

From here, I need to make the high-poly meshes for rendering & texture baking (these images are still using basic placeholder textures & materials.)

33 157

Here’s a first sneaky peak of my Tiger Roll painting. First undercoat well on its way now, mapping everything out. Detail of jockey Davy Russell. Lots more to do.... 🐯

https://t.co/0h11i16wnB
Commissions & Sales 🎨🏇🏿

4 18

EO On This Day: Mapping Minerals with Light https://t.co/jhGtuDBLCr A combo of infrared and visible wavelengths exposes the mineral geology around China’s Piqiang Fault. https://t.co/Qx1ZptvBGQ

31 203

You just gotta go to options>controls>play style and set the play style to simple, that should fix it, and if you wanna know my mapping, I have jump mapped to the A button, spin mapped to B and move camera left/right with the bumpers (You can also control cam with second stick)

1 2

I'm William and I make huge highly detailed maps of beautiful imaginary landscapes!

0 2

Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

4

2 7

We urge the EU to take appropriate actions for a post-pandemic society

Our 1st recommended action is to make a swift & formal assessment of the needs of families!

As a start, here our brief European mapping + all 8 actions in detail👉https://t.co/oNZditlZ1j

8 9

I think I missed but here goes anyway:
I'm William and I make huge highly detailed maps of beautiful imaginary landcapes!

4 12

no 3D today but i can't not just drop this in (i forgot most of the ten minutes i spent UV mapping something in the summer 2018)

6 86

Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

2 10

Happily, the rig for the cat has also been modified to fit the bear boy. Still have some stuff to fix, like the UV mapping as you can see around his nose the texture gets pixely.
Might make him a polar bear. But he looks good as a brown bear boy. Who knows.

0 1

Vanishing cycles, plane curve singularities, and framed mapping class groups. https://t.co/JdE4BEkBzi

0 3

Mapping out colors for a marine themed fabric print for myself but I kind of like the scribbles 🙈 Maybe I’ll keep it that way instead of painting?

0 32

Our stream concluded with some good mapping wrapped up and also a small image of Lea and Emilie doing very scandalous things... in style.
https://t.co/bsoQQFHwdv

46 183

Cropped version because I liked how that looked, and greyscale process shot because this whole thing was a gradient mapping experiment:

4 21

icons for is a lot of fun! 🗺
Here's a bunch of them I did for the (#SquareEnix) a few years ago.
---
© Square Enix Co., Ltd. All Rights Reserved

50 286

A journey through conditional StyleGAN2 label space.
The z vector is fixed, and only the labels are changing, based on weighted averages of the w vectors produced after mapping the doc2vec encodings of the text at the bottom of the video.

4 28

Hmm, yeah, I think we're off to a good start already with the color mapping :^) This is for you, 17yo me

0 4