- "Test run" - mapping out the racetrack in by in stores in May from ! https://t.co/iPKVUqRWbs

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Here's the progress on the blender character I worked on tonight. I goofed it somewhere and the UV mapping is just no good, may have to rebuild.

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we're proud to welcome (CircusP) aboard as our latest Featured Artist!

8 new vocaloid-enhanced tracks now available for your mapping adventures, plus a special showcase map from the Mappers' Guild!

check it all out:

https://t.co/xxOtHYsunv

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Making more progress on King Krusha K. Rool. Got the in-game meshes just about done now (complete with UV-mapping & rigging.)

From here, I need to make the high-poly meshes for rendering & texture baking (these images are still using basic placeholder textures & materials.)

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Here’s a first sneaky peak of my Tiger Roll painting. First undercoat well on its way now, mapping everything out. Detail of jockey Davy Russell. Lots more to do.... 🐯

https://t.co/0h11i16wnB
Commissions & Sales 🎨🏇🏿

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EO On This Day: Mapping Minerals with Light https://t.co/jhGtuDBLCr A combo of infrared and visible wavelengths exposes the mineral geology around China’s Piqiang Fault. https://t.co/Qx1ZptvBGQ

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You just gotta go to options>controls>play style and set the play style to simple, that should fix it, and if you wanna know my mapping, I have jump mapped to the A button, spin mapped to B and move camera left/right with the bumpers (You can also control cam with second stick)

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I'm William and I make huge highly detailed maps of beautiful imaginary landscapes!

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Burn , new custom map for by

Gametype: DM/TDM/HQ/SAB/SD/DOM/CTF/CTFB

A remake

Download : https://t.co/mkS6gSRpx6

😍👏👏👏

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We urge the EU to take appropriate actions for a post-pandemic society

Our 1st recommended action is to make a swift & formal assessment of the needs of families!

As a start, here our brief European mapping + all 8 actions in detail👉https://t.co/oNZditlZ1j

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I think I missed but here goes anyway:
I'm William and I make huge highly detailed maps of beautiful imaginary landcapes!

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no 3D today but i can't not just drop this in (i forgot most of the ten minutes i spent UV mapping something in the summer 2018)

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Thanks to , I was able to figure out how to turn complex linedef monstrosities into a single texture that requires just 4 lines instead of 3,200. This will be necessary for remaking Barrels O' Fun.

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Happily, the rig for the cat has also been modified to fit the bear boy. Still have some stuff to fix, like the UV mapping as you can see around his nose the texture gets pixely.
Might make him a polar bear. But he looks good as a brown bear boy. Who knows.

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Vanishing cycles, plane curve singularities, and framed mapping class groups. https://t.co/JdE4BEkBzi

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Mapping out colors for a marine themed fabric print for myself but I kind of like the scribbles 🙈 Maybe I’ll keep it that way instead of painting?

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Our stream concluded with some good mapping wrapped up and also a small image of Lea and Emilie doing very scandalous things... in style.
https://t.co/bsoQQFHwdv

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Cropped version because I liked how that looked, and greyscale process shot because this whole thing was a gradient mapping experiment:

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